Concept
Learning like a game
Good video games teach you hard things without it feeling like cramming. Learning can borrow a lot from that.
- 1
See the path
Chapter by chapter, each world a stage. Mnemo stands where you are right now.
See the path
Chapter by chapter, each world a stage. Mnemo stands where you are right now.
- 2
Jump into a level
A level bundles what belongs together: a video, an image path through one night, cards to quiz yourself.
Jump into a level
A level bundles what belongs together: a video, an image path through one night, cards to quiz yourself.
- 3
Move on
Done earns stars, the gate to the next chapter opens, and the new world rises out of the fog.
Move on
Done earns stars, the gate to the next chapter opens, and the new world rises out of the fog.
Think of a game you just couldn't stop playing. It was never too easy and never impossible. Each level was a little bit harder than the one before, and every success came with a reward. Learning like a game means using these same ingredients for learning.
The American language researcher James Paul Gee got the idea because his six-year-old son Sam was playing the game Pajama Sam. Gee wanted to help him and played along. He was amazed at how long and hard games like that are, and how happily kids learn them anyway. In 2003 he wrote a book about it: What Video Games Have to Teach Us About Learning and Literacy. In it he collects 36 learning rules that good games follow.
Three of them matter most. First: tasks sit right at the edge of what you can already do. That is pleasantly hard, but doable. Second: rewards are given for real skill, right from the start. Third: you learn better in a group of people who share the same passion. That way you keep going, because you feel progress and you are not alone.
In Mnemorya the Atlas is built like this. A topic builds up level by level, and the next level opens when the previous one is done. You collect XP for every review, and extra XP when a card moves up a stage. In communities you meet people who are excited about the same topic. To be honest: the levels don't adjust to your skill by themselves. You set the pace.
The research behind it
The studies this method rests on. Each one is verifiable through its DOI — looking them up is very much the point.
Gee's book describes 36 learning rules from good video games, such as tasks right at your own limit and rewards for real skill.
What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan.
In this short article, Gee sums up why good games make their players learn so effectively.
What video games have to teach us about learning and literacy. Computers in Entertainment, 1(1), 20.
doi.org/10.1145/950566.950595
Keep watching
See the idea in motion.
Selected videos for going deeper. Each link opens the original creator on YouTube.


